Lucas Morgan 2021 Resume photo

Lucas Morgan

Software Engineer

Experience

Senior Creative Software Engineer, Envoy

Building and deploying creative software solutions for real-time and interactive experiences.

  • Developing long term always running rendering engines and experiences.
  • Optimizing content delivery for very large display arrays and projection systems.
  • Custom content management solutions and integrations into existing solutions.
  • GLSL shaders, graphics optimization.

2021 – present
Dallas, TX

Founder & Owner, Enviral Design

Created GeoPix, an open source lighting control & previz software made for large-scale lighting design, stage production, and architectural installation.

  • Developed GPU-accelerated infrastructure that delivers 250,000+ pixels worth of real-time content @ 60 fps in a single threaded scenario.
  • Architected a workflow that unifies driving video, LED & DMX fixtures with video.
  • Built UI system that instantly generates 100+ widgets via HTML/CSS/JS integration.
  • Maintenance of 66,000+ lines of Python application code.
  • Management of website, marketing, video tutorials, and social communities.

2014 – present
Dallas, TX

Senior Developer, Imaginex

Led optimization efforts for Crescent Sun, a video mapping performance software.

  • Overhauled the PanelFX system to achieve 200+ panels @ 60 fps.
  • Rebuilt back-end subsystems for scalability and reduced memory footprint.
  • Optimized panel mapper front-end tool for a more intuitive user experience.

2016 – 2018
Dallas, TX
(remote)

Lead Environment Artist, HitPoint Studios

Lead Environment Artist on Adera, built & managed render farm for 8-10x rendering gains. Responsible for 3D environments, shading, lighting, rendering, compositing.

2011 – 2014
Hatfield, MA

3D Artist, LSI

Responsible for 3D environments, shading, lighting, rendering, compositing, motion capture.

2010 – 2011
Houston, TX

Skills

Graphics Programming

OpenGL, GLSL, light culling algorithms, ray marching, 3D lighting & shading, optimization

System Architecture

Desktop applications, web render UI, scalability, optimization, networking, CMS

Web Technologies

HTML, CSS, JS, PHP, WebGL, UI/UX interactivity, GitHub

Application Development

Back-end, front-end, TouchDesigner, Python, UI/UX, C++ plugins, API implementation, OOP

3D Design

Visual programming, modeling, lighting, rendering, generative art, 3D printing

Embedded Systems

Arduino, esp8266, IoT, ultra wide-band, Linux, TCP, addressable LEDs, PCB design

Education

Bachelor's of Computer Animation, Full Sail University

2007 – 2009
Winter Park, FL